My name's Elizabeth, but feel free to call me Libby. I am a 3D character animator with experience in film, VFX, and games, having worked for Pixar and Industrial Light & Magic. I create keyframe animation and edit motion capture data to create authentic character performances. I am also teaching myself game development in Unreal Engine 5. I have proficiency in Maya, Presto, Perforce, and Unreal Engine.